Flash Penetration, Open Source Flex
New Flash penetration statistics were just released. Player 9 is up to 84%. This is great news. But, I wish the statistics offered more information - specifically home vs. work computers and age breakdowns. On the methodology page there is mention that most respondents are using home computers, but, work computers are not excluded. There is also a table showing a percentage breakdown of age groups surveyed - but no penetration stats by age. Obviously (I would think) penetration rates would be higher for younger users and home computers - but, I’d like to know how much higher. Why? Well, most of our work is for corporate clients. Age and work slices would give me a much better idea of the Flash penetration of our target audience. These slices would be important for non-corporate developers as well. Game devs probably don’t care that no one over 40 has Player 9. YouTube didn’t.
Nonetheless, I think Adobe is doing a great job pushing the latest version of the player out there. And certainly Flex is becoming a much more acceptable software solution for businesses than Flash ever was. (And yes I know Flex is Flash - it’s just the perception out there.)
In other good news, Adobe is open sourcing parts of Flex. This should also increase adoption. For more info on that try…
Ted Patrick - with links to even more info
Joe Berkovitz
Farata Systems Flex Blog
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“Game devs probably don’t care that no one over 40 has Player 9. ”
where did that assumption come from the average age of their main audince is now 40
“http://www.theesa.com/facts/gamer_data.php”
Thanks - I stand corrected. Totally off- the-cuff, uninformed comment on my part. Interestingly, the link above has 25% of gamers 50+. Maybe my assumptions on the age breakdown of Player 9 are wrong as well. Which is why we need to demo breakdown from Adobe. - d